AmritanshuKumar
About Me Get to Know me.
I'm a Game Developer based in Patna, Bihar, India.
I am an innovative game developer with extensive experience in Unity and Unreal Engine, specializing in integrating complex systems and enhancing interactive experiences. My expertise lies in developing unique gameplay elements using advanced technologies like OpenCV for real-time interaction and Arduino for hardware integration. I thrive on creating tools that streamline development processes, ensuring efficiency and consistency across projects. With a keen eye for detail and a commitment to quality, I deliver products that are not only functional but also engaging, ensuring that each project is a step towards mutual success.
My Services
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Unity3D Game Development

I am confident in my ability to create immersive and enjoyable games with Unity3D. My experience includes developing tools and game mechanics to enhance gameplay.

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Unreal Engine Game Development

I have extensive experience in creating stunning console, mobile, and PC games using Unreal Engine. My projects demonstrate my proficiency in using Blueprints and C++ for game development.

Unity Skills
  • Deep expertise in Unity for real-time application development, including intricate hardware-software integration using OpenCV and Arduino
  • Proven ability to optimize Unity environments for maximum performance and efficiency
  • Experienced in building user-centric, dynamic UI/UX within Unity, enhancing interactivity and user engagement
  • Versatile in both 3D and 2D game development, with a focus on creating seamless gameplay experiences
  • Exceptional problem-solving skills and the ability to perform under pressure
  • Strong project management and communication abilities, ensuring clear interaction and project alignment with team members and stakeholders
Unreal Engine Skills
  • Proficient in Unreal Engine, leveraging Blueprints and C++ to create immersive game environments and intricate gameplay mechanics
  • Skilled in implementing advanced Unreal Engine features, including but not limited to physics-based gameplay, complex AI behaviours, and real-time networked game systems
  • Strong foundation in visual scripting with Blueprints, enabling rapid prototyping and iterative development for both gameplay and interaction design
Core Competencies
  • Unity Development
90%
  • C# Programming
85%
  • Editor Scripting
60%
  • Unreal Engine Development
65%
  • C++ Development
50%
  • Blueprint Scripting
70%
My Portfolio Some Of My Works

Recurve 28 (Arrow Game)

A complex game that integrates a camera, Arduino sensor, and projector to deliver a unique gameplay experience. The game employs OpenCV to detect arrows and determine their impact point with pixel-perfect accuracy.

  • Hardware integration with camera, Arduino, and projector
  • Precise arrow impact detection using OpenCV
  • Multiple gameplay modes utilizing the detection system

Project Setup Tool

A powerful tool designed to set up projects with predefined settings and structures, enabling developers to start working within seconds and maintain consistent architecture across projects.

  • Customizable project setup
  • Automation of repetitive setup tasks
  • Ensures consistency and efficiency across projects

Finger Royale

A replica of the "Finger on the App" challenge by Mr. Beast. This game tests players' endurance by requiring them to keep their finger on the screen for as long as possible. The last person remaining wins.

  • Real-time multiplayer functionality
  • Accurate touch detection
  • User-friendly interface with dynamic updates

Deft Runner

A reskin of Twisco Run with improved features and optimization. This project highlights the learning curve and ability to enhance existing games.

  • Enhanced optimization for smoother gameplay
  • Continuous swipe feature for seamless player control
  • Improved object pooling and state management

Twisco Run

A runner game where players navigate through obstacles. This project was a learning ground for implementing advanced Unity features.

  • Origin Shifting to handle large game worlds
  • Addressables for efficient asset management
  • State Pattern for organized game state management
  • Object Pooling for performance optimization

Hangman Game

A simple hangman game developed to practice and demonstrate the SOLID principles.

  • Clean code architecture adhering to SOLID principles
  • Simple, intuitive gameplay
  • Well-documented code for educational purposes

Timer Tool

A versatile tool for implementing various timers in a game, with advanced scheduling features for complex timing requirements.

  • Support for multiple timer types
  • Advanced scheduling and management features
  • Custom editor window for real-time management

UI Manager Tool

A tool to streamline UI element references in large and complex UIs. It also served as a learning project for editor scripting.

  • Easy reference management for UI elements
  • Custom editor windows for streamlined development
  • Improves development efficiency in large projects

Internet Manager Tool

A tool to manage internet connectivity within the game, allowing other components to perform internet-based tasks without handling connectivity issues directly.

  • Robust internet connectivity management
  • Easy integration with other game components
  • Provides a unified interface for internet-related tasks

Scene Switch Tool

A simple yet effective tool to quickly switch between and locate scenes using a custom editor window.

  • Fast scene switching
  • Easy navigation in the editor
  • Enhances productivity during development
Contact Me
Get In Touch.
Message me
Contact Info
name-icon
Name

Amritanshu Kumar

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Location

Patna, Bihar, India

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Call

+91 7903734532

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Email

kamshu00@gmail.com