I am confident in my ability to create immersive and enjoyable games with Unity3D. My experience includes developing tools and game mechanics to enhance gameplay.
I have extensive experience in creating stunning console, mobile, and PC games using Unreal Engine. My projects demonstrate my proficiency in using Blueprints and C++ for game development.
An engaging endless runner game set in culturally themed cities like Riyadh, Cairo, and Dubai. The game reached over 1M downloads and holds a 4.6-star rating on Google Play.
A narrative-driven runner game where players navigate obstacles, with unique characters and storyline. The game surpassed 10K downloads with high user engagement.
A complex game that integrates a camera, Arduino sensor, and projector to deliver a unique gameplay experience. The game employs OpenCV to detect arrows and determine their impact point with pixel-perfect accuracy.
A powerful tool designed to set up projects with predefined settings and structures, enabling developers to start working within seconds and maintain consistent architecture across projects.
A replica of the "Finger on the App" challenge by Mr. Beast. This game tests players' endurance by requiring them to keep their finger on the screen for as long as possible. The last person remaining wins.
A reskin of Twisco Run with improved features and optimization. This project highlights the learning curve and ability to enhance existing games.
A simple hangman game developed to practice and demonstrate the SOLID principles.
A versatile tool for implementing various timers in a game, with advanced scheduling features for complex timing requirements.
A tool to streamline UI element references in large and complex UIs. It also served as a learning project for editor scripting.
A tool to manage internet connectivity within the game, allowing other components to perform internet-based tasks without handling connectivity issues directly.
A simple yet effective tool to quickly switch between and locate scenes using a custom editor window.